Post by Glitchy on Apr 9, 2007 19:42:17 GMT -5
Submitter: DavidJCobb
Game: Starcraft PC (trial version)
Glitch: Trigger Glitch
Description: In the 3rd demo level (you're in the building and need to rescue at least one scientist, and start with 2 Firebats), if you look AHEAD of where you are, you may sometimes see the Zerglings and Hydralisks appear out of nowhere; this happens all over the level, especially when you're on your way back to the exit after getting the Civilians.
Additional Information: Using the black sheep wall (map revealer) makes this glitch easier.
-----
Submitter and Discoverer: DavidJCobb
Game: Starcraft PC (registered)
** NOT VERIFIED FOR THE PATCHED/UPDATED VERSIONS **
Glitch: Campaign Editor Crash
Description: The Campaign Editor has a trigger-based event handling system for maps. There is a Location feature in which you can create Locations, which are used with Triggers. If you delete a Location and Undo (Ctrl+Z) that action, the map editor will crash.
-----
Submitter: DavidJCobb
Discoverer: NOT DavidJCobb
Glitch: Objects On Top Of Each Other
** NOTE: THIS REQUIRES A MAP EDITING PROGRAM OTHER THAN THE ONE THAT COMES WITH THE GAME **
** NOTE: THIS COULD BE CONSIDERED THE RESULT OF A HACK/CHEAT **
Description: Some fans of the game have made map editors that can place multiple objects on top of each other. These editors can also use AIs intended only for built-in levels AND the editors can also bypass the isometric terrain system.
Additional Notes: It would seem that the editor DOESN'T ALWAYS crash the editor (I noticed that this stopped happening after I got Starcraft 1.04 (it autoupdated when I tried to access Battle.net) even though StarEdit (the map editor) was unchanged)... HOWEVER, it still doesn't undo the deletion of the Location, so it's still a glitch.
-----
Submitter and Discoverer: DavidJCobb
Game: Starcraft PC + Brood War Expansion - StarEdit (map editor)
Glitch: Dark Archon Doodad Overlap Glitch
Description: Create a new Icy map and place the doodads in the screenshot below (such as the Buried Command Center).
Next, select Dark Archons (or Archons; both work) and hover OVER the doodad. Move the mouse over the TOP part of the doodad and--if it's the right doodad-- the red square should turn green (meaning you can place the unit). Place the unit and this glitch should occur.
So what is the glitch? These screenshots should tell you:
-----
Game: Big Brain Academy (nintendo DS)
Glitch: Title Screen Minor Antialias Overlap
Discoverer: Me
NOTE: THIS IS VERY HARD TO NOTICE!
Description: If a small person walks in front of and past a large person on the title screen, the antialiasing on the small person (antialiasing that is, oddly enough, almost indistinguishable from the background color) will make it look like the outline of the person behind the small person is broken. This is hard to explain, and unfortunately I don't have what I need to take a screenshot (legally).
-----
Game: StarCraft (PC)
Glitch: SCVs Move Through Solid Objects
Discoverer: Me, possibly others
Description: When building a building, an SCV tends to move all over the building. To make this possible, they had to set two things:
1. While building, an SCV can move through solid objects
2. While on/in a solid object, an SCV can move through solid objects
Well, you can exploit this. Here's some screenshots to guide you:
Steps:
1. img65.imageshack.us/img65/9987/screen01am4.gif - Start by building a Building right next to the object you want to build through. In these screenshots, I attempt to glitch past a wall of minerals to get to an enemy's base.
2. img65.imageshack.us/img65/6195/screen05kg2.gif - While the SCV is ON the building or ON the object you wish to glitch through, order the SCV to move through the object(s)-- in this case, the minerals. If it doesn't respond, Cancel Construction and IMMEDIATELY order the SCV to move through the object(s).
3. img218.imageshack.us/img218/1636/screen06wk4.gif - You can see the SCV under (inside) the Minerals. It may wander around a bit; if that happens, button-mash your mouse's right-click button while the cursor is over the spot you want the SCV to end up.
4. img218.imageshack.us/img218/976/screen21jv4.gif - It may take a few tries, but eventually, the SCV will glitch through the wall.
[/b]Please note that you can only glitch an SCV through the following:
1. Buildings
2. Resources
3. Some doodads
-----
Game/Program: Internet Explorer
Discoverer: Me
Name: JavaScript Formatting Glitch
Description: If you use IE to save a page with JavaScript code, then every line break between the SCRIPT tags in the saved page will be replaced with a glitchy symbol that behaves oddly.
Additional Notes: This symbol looks exactly like the tombstone (typography).
-----
Game/Program: Windows
Discoverer: Unknown
Name: Deleting Protected Files
Description: If a file is protected by Windows then you can delete it if Windows isn't running (use MS-DOS). I use this to delete index.dat files-- index.dat is useless and only wastes space.
Note that this could be considered a hack or system mod...
-----
Game/Program: Windows XP
Discoverer: Me
Name: Zip Folder Insertion Glitch
Requirements: Windows XP must be set to treat ZIP files like folders
Description: If you copy a large file(s) into a ZIP folder, you may get a "This ZIP foler is missing or corrupted" error, but the ZIP folder will be perfectly normal, with no damage at all.
-----
Glitch: WMP Stutter On Scroll
Software: Windows Media Player (confirmed for version 10.00.00.4036)
Discoverer: DavidJCobb
Description: If you scroll in an Internet Explorer window while Windows Media Player is open, the music track may stutter or skip a few (fractions of) seconds.
Additional Notes: It seems to work best on pages with Flash/Shockwave/Movies, such as banner ads. 0_o It also works better when a lot of memory is being used-- this explains why banner ads and Flash files can trigger the glitch.
-----
Game: Kirby Air Ride
Level: Magma Flows
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Megaglitch - Glitched Rail, Wall of Fog, Glitchy Lava
Description: Get on the yellow rail at the volcano. Halfway between the beginning of the rail and its first curve, pause with the camera at normal or higher zoom. Aim the camera at the pool of lava that appears just before the volcano, then move the camera so that, while still being aimed at that lava, the semitransparent yellow rail is between it and the lava. Everything between the rail and the camera is super-bright-yellow EXCEPT THE LAVA. The lava is a light effect (I know this because the blue light that comes out of the back of the Winged Star is also unaffected when the rail is between it and the camera).
The same kind of lava can be found just before the beginning of the level, and as you get closer to the checkered flag, it fades. Both of these weird lava patches have a wall of red fog that is only visible from one side while at high altitude.
WEIRD FOG 1: Behind the checkered flag, make sure you're in midair and above the spot where the lava meets the rock path. Pause. Aim the camera at Kirby's face (this assumes Kirby is facing forward) and aim the camera upward. If you don't see a wall of red fog, move the camera to the right. If you still don't see it, aim upward. If you STILL don't see it, you're not in the right spot.
WEIRD FOG 2: Go to the curve in which you are surrounded by rock walls-- this part curves and reads to the weird lava patch before the volcano. Go about halfway through this area, and make sure you're ABOVE the walls. Pause. If you're at the right spot, you should/may see a wall of red fog. If you don't, aim the camera at the volcano, and aim it upward if nessecary. If you STILL don't see it, you're either too low, too far back, or too far forward.
When you get to the weird lava before the volcano, pause when you can see the fences on both sides and the green-rock-colored rails. Make sure you're above the walls (which are much shorter at this point). Look at the 3-arrow-sign (looks like the top of a trident). Now, look to your right at the lava. The lava appears to be "bent"!
Now, fly through the leftmost path of the 3-way fork in the track. Make sure you're in midair (and above the walls) when you get to the point when you can see a straight path from your current position to the ramp that goes up the volcano. If you are, pause. Aim the camera at the ramp that goes up the volcano, then turn the camera to look to your left. You should see a gap between the two glitchy lava patches. You should see two rocks in this gap, with their tops covered by the faraway patch. This patch of glitchy lava is slightly higher than the one near the volcano.
Additional Notes: This isn't exactly a megaglitch but it's the glitchiest thing I've seen in Kirby Air Ride (which is really well-coded).
-------
Game: Kirby Air Ride
Level: Celestial Valley
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Above the Clouds
Description: Above the rapid-river part of the level is a thin layer of dark clouds. It is possible to glide above this (though you'll get knocked down by an invisible wall seconds after doing so). It's easiest if you play this as a City Trial Stadium after getting lots of Glide powerups.
-----
Game: Kirby Air Ride
Level: Celestial Valley
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Nonsolid Mushroom
Description: After you glide off the end of the rapid-river part of the level, try gliding into the first mushroom that is embedded in the left wall. You may glide through it.
-----
Game: Kirby Air Ride
Level: Celestial Valley
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Nonsolid Wall Bottom
Description: At the waterfall with 3 holes in it, fly above the top hole. When you hit the wall, move to the right. You may end up flying above open air. Keep moving to the left and you'll hit an invisible wall-- now, keep flying into the rock. When you get low enough, you'll die and move through the wall-- then, you'll respawn inside one of the 3 holes in the wall.
-----
Game: StarEdit (StarCraft Map Editor)
Confirmed For: StarEdit with Brood War 1.0 installed
Discoverer: DavidJCobb
Glitch: Fog Of War settings do not save
Description: Sometimes, the map editor may forget recent changes to a map's Fog of War, it may even forget all changes to the Fog of War.
-----
Game: StarEdit/StarCraft
Discoverer: DavidJCobb
Glitch: Faulty Ion Cannon Transparency
Description: In the following tilesets, parts of the Ion Cannon are transparent when they shouldn't be:
Badlands
Ash World
Installation
Jungle
Space Platform -- Only if Brood War isn't installed!
Twilight
-----
Game: Kirby Air Ride
Discoverer: DavidJCobb
Glitch: Sudden End Of High Jump Platform(s) 1
Description: Get a machine with a high amount of glide. Have the stadium set to 'High Jump'. When you begin the stadium, the moment you jump off the ramp, pause. If you're above one of the platforms, you should see it suddenly end behind you. If this is not the case, unpause, fly above one platform, and pause again.
Additional Notes: This little glitch is only visible when you're not that far away from the ramp (not that far horizontally; you can be miles above the ramp as long as you're not that far away HORIZONTALLY)
-----
Game: Kirby Air Ride
Discoverer: DavidJCobb
Glitch: Sudden End Of High Jump Platform(s) 2
Description: Get OVER 17 Glide AND get Dragoon. It's also best to get as much Top Speed as possible. Have the stadium set to 'High Jump'. When the stadium begins, glide like normal with Dragoon's nose angled up as far as it can go. If you have enough Top Speed and Glide, you should glide OVER (or around) 15000 ft. high AND you should go to the end of the stadium-- it just ends (horizontally-- there are still floors above you) AND they don't even use a fade effect.
-----
Game: Sonic Adventure DX Director's Cut (GCN) *
Glitch: Vanishing Ship
Discoverer: DavidJCobb (ME.)
Character: Tails or Sonic (confirmed with Tails)
Area: The cutscene in which the Egg Carrier changes shape for the first time (after the cutscene in which Sonic and Tails land on the Egg Carrier)
Description: Pause during this cutscene and the ship disappears! Unpause and it reappears.
* I've discovered a LOT of glitches for this one.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Underground Void
Discoverer: DavidJCobb
Character: Sonic
Area: The Sewer (enter 2nd half of Station Square, fall in the hole in the ground)
Description: When you land in the sewer area AS SONIC, you'll see pipes on the wall. Jump on the right pipe. (the one to the right) Then, jump up into the hole you entered this area thru, and Homing-Attack to the right. There are three outcomes if you did this correctly:
1. You go through a/the wall(s) but land back where you started
2. You go through the walls and end up in Big The Cat's part of the sewer
3. You go through the walls, fall into an infinite void, and die.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Infinite Void Death at Emerald Coast Entrance
Discoverer: DavidJCobb
Character: Sonic
Area: Inside the hotel, at the area where the "Get Tails Into Emerald Coast" is preformed
Description: This is a variation of the Tails In Emerald Coast glitch, preformable with Sonic. Go to the corner that Tails would go to when preforming the Tails In Emerald Coast glitch. Now, follow these instructions carefully:
1. This is the corner of two invisible walls. If you move along one wall (Wall A), you'll move towards the non-glitch Emerald Coast entrance. The other wall (Wall B) is perpendicular to Wall A.
2. While staying in the corner, rotate Sonic so that he is facing Wall A.
3. Spin Dash into that part of Wall A. It may take a few tries, but eventually, you'll shoot right through the invisible wall, enter the infinite void, and die.
Additional Notes: Unfortunately, this glitch cannot be used to preform other glitches, as when you Spin Dash through the wall, you have less than a fraction of a second to jump and Homing Attack back through the wall.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Entering Speed Highway Using A Glitch Results In Glitch Death After Level Completion ("ESHUAGRIGDALC" - What a weird phrase 0_o )
Discoverer: DavidJCobb
Character: Sonic
Area: Station Square part 2, near KNUCKLES'S Speed Highway entrance.
Description: First off, open this GameFAQs FAQ (SADXDC Glitches FAQ by RattleMan): db.gamefaqs.com/console/gamecube/fi...e_dx_glitch.txt
Go to the "Tails in the sewer" glitch.
Now, as SONIC, do the first part of the glitch (go through the wall). The MOMENT you are through the wall, Homing Attack towards the inside of KNUCKLES'S Speed Highway entrance. If you do it right, you'll land in the entrance, and Sonic's Speed Highway will load. When you complete the level and return to Station Square, Sonic will fall into an infinite void, die, and respawn on the outside of Knuckles's Speed Highway entrance.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Shield/InvincibilityLight doesn't follow Character when Digging
Discoverer: DavidJCobb
Character: Knuckles
Area: An Adventure Field with a lot of dig-able areas
Description: As Knuckles, go to an Adventure Field that has a lot of dig-able areas. Now, dig until you get a shield OR Invincibility.
Additional Notes: While you have the shield/invincibility, dig again. The shield/ball-of-light won't follow Knuckles underground.
--------
This is a new one:
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Additional Information Discovered About "Tails/Knuckles In Emerald Coast" Glitch
Discoverer of "Tails In Emerald Coast": NOT DAVIDJCOBB
Discoverer of This Additional Information: DAVIDJCOBB
Character: Tails works, but Knuckles is recommended
Description: Emerald Coast is split into TWO maps. Two different maps. If you glitch into the level as Knuckles or Tails, you can make it all the way to part two... But once you enter part two, you will either fall and die while missing a glitch-spring (Tails) or you will bounce on the spring forever (Knuckles) until you get bored, manuever Knuckles, and die... and come back on the spring again. 0_o.
But I've managed to discover this spring's location. As Knuckles, I set the camera to "Free Camera" and looked at the scenery. I saw TWO sets of waters (one higher than the other). The higher set had what appeared to be some kind of rock formation on it, kinda squiggly-shaped. The other had what appeared to be a massive slope with a wall on its side (the side facing me); the other side had a rather large cliff (but this was only near the top of the slope).
Now, I re-entered this level as SONIC and discovered where this area is. When you enter the second part of the level, you will come to a massive set of waterfalls, along with a slope that you can run up (or Spin Dash up-- anyway, this leads to a secret passage). Well, stay off this slope and follow the path, going through the lowest entrance. When you do, you will come to some kind of pond with rock "rafts" and one water-bug-thing enemy.
This is the higher water. How do I know? Unlike in Super Mario 64 (DS or N64), when you view objects from the wrong side in THIS game, you can still see them-- you see the wrong side. Objects are visible from both sides.
Now, follow the track and you will get to a massive slope with water at the bottom. This is the massive slope you saw earlier. So on what side of the slope is the spring?
Well, from the SPRING, the slope appeared to be some kind of cave because, as stated earlier, objects are visible from both sides. So it has to be on the side with the wall. Now, remember the secret passage I told you to avoid? It leads to a series of springs which leads to a tunnel. If you don't jump while in this tunnel, you'll hit the boosters until you come to the corner of the area you're standing in now.
If you look up and behind you, you may see a tunnel in the wall, out of reach. Name that wall "Wall A". Now, look down at the massive slope. The slope has a wall on this side; this is "Wall B". Go to the corner where Walls A and B meet.
Look towards the corner. There is a way to glitch Sonic above this wall but it would take too long to describe. And even if you could do it, you'd never reach the spring. Here's why:
If you look around while on the spring AS KNUCKLES, you'll see that the massive slope is SO FAR AWAY that some of it isn't even loaded, and some of it is covered in a fog effect. Also, you'll find that you are on the same elevation as the water.
So, for Sonic to get there, he'd have to glitch over the wall while still being able to travel a very large distance before hitting the water. This is simply not possible. But, through a series of observations, I have determined the location of this spring.
--------
Game: Super Smash Bros Melee
Discoverer: DavidJCobb
Glitch: Refractive Void
Stage: DK N64
Description: Grab a Cloaking Device and jump as high as you can (without leaving the camera). Once you get as high as you can, pause the game and zoom all the way out. Move the camera below your character, and if your character is high enough, the skysphere won't be refracted. (your character acts like glass, you can see through it; however, if you look through them at the top of the skysphere, you don't see the sphere, you see an infinite void)
Game: Super Smash Bros Melee
Discoverer: DavidJCobb
Glitch: Dedede Clone
Stage: Kirby N64
Description: Sometimes, you may see TWO King Dededes flying around in the background... But in the Kirby games, Dedede is a unique character; there is only one of him.
Game: Super Smash Bros Melee
Discoverer: DavidJCobb
Glitch: Arrows
Stage: Kirby N64
Description: Stand near the flowers on the stage and pause. Rotate and zoom the camera so that it is inside the ground. You should see some white arrows beneath the flowers, each of them pointing to the right.
---------
Game: StarCraft
Confirmed For: Brood War
Discoverer: DavidJCobb
Glitch: Siege Tank Custom Map Glitch
Description:
This is a custom map.
The Siege Tank was placed here when the map was created.
It was placed in SIEGE MODE...
But SIEGE MODE was not researched for this player.
Resulting in this glitch.
Researching SIEGE MODE fixes the glitch.
Additional Information: The glitch is that the button says "Siege Mode" even though the tank is already in Siege Mode
---------
Game: Super Smash Bros. Melee
Discoverer: DavidJCobb
Glitch: Blocky Magnifying Lens
Description: When your character is outside the camera, a magnifying lens may appear (so you can see what your character is doing). While your character is inside this lens, they are blockier than usual. (this was done to save RAM during gameplay)
--------
Site: Yahoo! Finance - Symbol Lookup
Glitch: Beta/Placeholder Ticker Symbol (DUMMY_SYMBOL.CMX)
Discoverer: DavidJCobb
Description:
Search for "SYMBOL" in the Ticker Symbol Lookup page (Yahoo! Finance). One of the results is DUMMY_SYMBOL.CMX
It is a dummy symbol, most likely used a placeholder in a similar manner to MISSINGNO. and the not as well known "Neopets Ghost Account".
---------
Program: SCMDraft 2.0 Beta7.0 (it's a special SC map editor)
Glitch: Terran Civilian Deletion
Discoverer: DavidJCobb
Description: SCMDraft is an AMAZING SC map editor; you can have up to 12 players on a map, you can change their colors... It's easy to use, and when you delete a unit, it shows the unit death sounds and animation... It's a great program.
The glitch is a very minor one; I noticed something odd about the Terran Civilian Deletion/Death, so I took a screenshot; the death sounds and animation for the Terran Marine are used for Civilian.
--------
Program: Microsoft Paint (MSPAINT.EXE)
Glitch: Hidden 10x Zoom
Discoverer: DavidJCobb (me), possibly others
Description:
Sometimes, when you zoom in, you may be at a 10X zoom. However, the only available zooms are 2X, 4X, 6X, and 8X!
To activate this zoom, click the spot shown in the image:
--------
Game: StarCraft Brood War
Glitch: SCV Still Illuminated After Construction
Discoverer: DavidJCobb (me)
Description: While constructing a building, there will be small flashes of light from the SCV's tools, which will illuminate it (and it only). If one of these occurs when a building is finished, the SCV will still be illuminated even after construction and will remain like that until he is moved/killed.
---------
Game: Trace Memory
Glitch: Richard Isn't Solid when Moving
Discoverer: DavidJCobb (me)
Description: When Richard is walking with you in the Cave, you can walk right through him, as if he were a ghost!
----------
Game: Starcraft PC (trial version)
Glitch: Trigger Glitch
Description: In the 3rd demo level (you're in the building and need to rescue at least one scientist, and start with 2 Firebats), if you look AHEAD of where you are, you may sometimes see the Zerglings and Hydralisks appear out of nowhere; this happens all over the level, especially when you're on your way back to the exit after getting the Civilians.
Additional Information: Using the black sheep wall (map revealer) makes this glitch easier.
-----
Submitter and Discoverer: DavidJCobb
Game: Starcraft PC (registered)
** NOT VERIFIED FOR THE PATCHED/UPDATED VERSIONS **
Glitch: Campaign Editor Crash
Description: The Campaign Editor has a trigger-based event handling system for maps. There is a Location feature in which you can create Locations, which are used with Triggers. If you delete a Location and Undo (Ctrl+Z) that action, the map editor will crash.
-----
Submitter: DavidJCobb
Discoverer: NOT DavidJCobb
Glitch: Objects On Top Of Each Other
** NOTE: THIS REQUIRES A MAP EDITING PROGRAM OTHER THAN THE ONE THAT COMES WITH THE GAME **
** NOTE: THIS COULD BE CONSIDERED THE RESULT OF A HACK/CHEAT **
Description: Some fans of the game have made map editors that can place multiple objects on top of each other. These editors can also use AIs intended only for built-in levels AND the editors can also bypass the isometric terrain system.
Additional Notes: It would seem that the editor DOESN'T ALWAYS crash the editor (I noticed that this stopped happening after I got Starcraft 1.04 (it autoupdated when I tried to access Battle.net) even though StarEdit (the map editor) was unchanged)... HOWEVER, it still doesn't undo the deletion of the Location, so it's still a glitch.
-----
Submitter and Discoverer: DavidJCobb
Game: Starcraft PC + Brood War Expansion - StarEdit (map editor)
Glitch: Dark Archon Doodad Overlap Glitch
Description: Create a new Icy map and place the doodads in the screenshot below (such as the Buried Command Center).
Next, select Dark Archons (or Archons; both work) and hover OVER the doodad. Move the mouse over the TOP part of the doodad and--if it's the right doodad-- the red square should turn green (meaning you can place the unit). Place the unit and this glitch should occur.
So what is the glitch? These screenshots should tell you:
-----
Game: Big Brain Academy (nintendo DS)
Glitch: Title Screen Minor Antialias Overlap
Discoverer: Me
NOTE: THIS IS VERY HARD TO NOTICE!
Description: If a small person walks in front of and past a large person on the title screen, the antialiasing on the small person (antialiasing that is, oddly enough, almost indistinguishable from the background color) will make it look like the outline of the person behind the small person is broken. This is hard to explain, and unfortunately I don't have what I need to take a screenshot (legally).
-----
Game: StarCraft (PC)
Glitch: SCVs Move Through Solid Objects
Discoverer: Me, possibly others
Description: When building a building, an SCV tends to move all over the building. To make this possible, they had to set two things:
1. While building, an SCV can move through solid objects
2. While on/in a solid object, an SCV can move through solid objects
Well, you can exploit this. Here's some screenshots to guide you:
Steps:
1. img65.imageshack.us/img65/9987/screen01am4.gif - Start by building a Building right next to the object you want to build through. In these screenshots, I attempt to glitch past a wall of minerals to get to an enemy's base.
2. img65.imageshack.us/img65/6195/screen05kg2.gif - While the SCV is ON the building or ON the object you wish to glitch through, order the SCV to move through the object(s)-- in this case, the minerals. If it doesn't respond, Cancel Construction and IMMEDIATELY order the SCV to move through the object(s).
3. img218.imageshack.us/img218/1636/screen06wk4.gif - You can see the SCV under (inside) the Minerals. It may wander around a bit; if that happens, button-mash your mouse's right-click button while the cursor is over the spot you want the SCV to end up.
4. img218.imageshack.us/img218/976/screen21jv4.gif - It may take a few tries, but eventually, the SCV will glitch through the wall.
[/b]Please note that you can only glitch an SCV through the following:
1. Buildings
2. Resources
3. Some doodads
-----
Game/Program: Internet Explorer
Discoverer: Me
Name: JavaScript Formatting Glitch
Description: If you use IE to save a page with JavaScript code, then every line break between the SCRIPT tags in the saved page will be replaced with a glitchy symbol that behaves oddly.
Additional Notes: This symbol looks exactly like the tombstone (typography).
-----
Game/Program: Windows
Discoverer: Unknown
Name: Deleting Protected Files
Description: If a file is protected by Windows then you can delete it if Windows isn't running (use MS-DOS). I use this to delete index.dat files-- index.dat is useless and only wastes space.
Note that this could be considered a hack or system mod...
-----
Game/Program: Windows XP
Discoverer: Me
Name: Zip Folder Insertion Glitch
Requirements: Windows XP must be set to treat ZIP files like folders
Description: If you copy a large file(s) into a ZIP folder, you may get a "This ZIP foler is missing or corrupted" error, but the ZIP folder will be perfectly normal, with no damage at all.
-----
Glitch: WMP Stutter On Scroll
Software: Windows Media Player (confirmed for version 10.00.00.4036)
Discoverer: DavidJCobb
Description: If you scroll in an Internet Explorer window while Windows Media Player is open, the music track may stutter or skip a few (fractions of) seconds.
Additional Notes: It seems to work best on pages with Flash/Shockwave/Movies, such as banner ads. 0_o It also works better when a lot of memory is being used-- this explains why banner ads and Flash files can trigger the glitch.
-----
Game: Kirby Air Ride
Level: Magma Flows
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Megaglitch - Glitched Rail, Wall of Fog, Glitchy Lava
Description: Get on the yellow rail at the volcano. Halfway between the beginning of the rail and its first curve, pause with the camera at normal or higher zoom. Aim the camera at the pool of lava that appears just before the volcano, then move the camera so that, while still being aimed at that lava, the semitransparent yellow rail is between it and the lava. Everything between the rail and the camera is super-bright-yellow EXCEPT THE LAVA. The lava is a light effect (I know this because the blue light that comes out of the back of the Winged Star is also unaffected when the rail is between it and the camera).
The same kind of lava can be found just before the beginning of the level, and as you get closer to the checkered flag, it fades. Both of these weird lava patches have a wall of red fog that is only visible from one side while at high altitude.
WEIRD FOG 1: Behind the checkered flag, make sure you're in midair and above the spot where the lava meets the rock path. Pause. Aim the camera at Kirby's face (this assumes Kirby is facing forward) and aim the camera upward. If you don't see a wall of red fog, move the camera to the right. If you still don't see it, aim upward. If you STILL don't see it, you're not in the right spot.
WEIRD FOG 2: Go to the curve in which you are surrounded by rock walls-- this part curves and reads to the weird lava patch before the volcano. Go about halfway through this area, and make sure you're ABOVE the walls. Pause. If you're at the right spot, you should/may see a wall of red fog. If you don't, aim the camera at the volcano, and aim it upward if nessecary. If you STILL don't see it, you're either too low, too far back, or too far forward.
When you get to the weird lava before the volcano, pause when you can see the fences on both sides and the green-rock-colored rails. Make sure you're above the walls (which are much shorter at this point). Look at the 3-arrow-sign (looks like the top of a trident). Now, look to your right at the lava. The lava appears to be "bent"!
Now, fly through the leftmost path of the 3-way fork in the track. Make sure you're in midair (and above the walls) when you get to the point when you can see a straight path from your current position to the ramp that goes up the volcano. If you are, pause. Aim the camera at the ramp that goes up the volcano, then turn the camera to look to your left. You should see a gap between the two glitchy lava patches. You should see two rocks in this gap, with their tops covered by the faraway patch. This patch of glitchy lava is slightly higher than the one near the volcano.
Additional Notes: This isn't exactly a megaglitch but it's the glitchiest thing I've seen in Kirby Air Ride (which is really well-coded).
-------
Game: Kirby Air Ride
Level: Celestial Valley
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Above the Clouds
Description: Above the rapid-river part of the level is a thin layer of dark clouds. It is possible to glide above this (though you'll get knocked down by an invisible wall seconds after doing so). It's easiest if you play this as a City Trial Stadium after getting lots of Glide powerups.
-----
Game: Kirby Air Ride
Level: Celestial Valley
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Nonsolid Mushroom
Description: After you glide off the end of the rapid-river part of the level, try gliding into the first mushroom that is embedded in the left wall. You may glide through it.
-----
Game: Kirby Air Ride
Level: Celestial Valley
Recommended Vehicle: Winged Star
Discoverer: DavidJCobb
Glitch: Nonsolid Wall Bottom
Description: At the waterfall with 3 holes in it, fly above the top hole. When you hit the wall, move to the right. You may end up flying above open air. Keep moving to the left and you'll hit an invisible wall-- now, keep flying into the rock. When you get low enough, you'll die and move through the wall-- then, you'll respawn inside one of the 3 holes in the wall.
-----
Game: StarEdit (StarCraft Map Editor)
Confirmed For: StarEdit with Brood War 1.0 installed
Discoverer: DavidJCobb
Glitch: Fog Of War settings do not save
Description: Sometimes, the map editor may forget recent changes to a map's Fog of War, it may even forget all changes to the Fog of War.
-----
Game: StarEdit/StarCraft
Discoverer: DavidJCobb
Glitch: Faulty Ion Cannon Transparency
Description: In the following tilesets, parts of the Ion Cannon are transparent when they shouldn't be:
Badlands
Ash World
Installation
Jungle
Space Platform -- Only if Brood War isn't installed!
Twilight
-----
Game: Kirby Air Ride
Discoverer: DavidJCobb
Glitch: Sudden End Of High Jump Platform(s) 1
Description: Get a machine with a high amount of glide. Have the stadium set to 'High Jump'. When you begin the stadium, the moment you jump off the ramp, pause. If you're above one of the platforms, you should see it suddenly end behind you. If this is not the case, unpause, fly above one platform, and pause again.
Additional Notes: This little glitch is only visible when you're not that far away from the ramp (not that far horizontally; you can be miles above the ramp as long as you're not that far away HORIZONTALLY)
-----
Game: Kirby Air Ride
Discoverer: DavidJCobb
Glitch: Sudden End Of High Jump Platform(s) 2
Description: Get OVER 17 Glide AND get Dragoon. It's also best to get as much Top Speed as possible. Have the stadium set to 'High Jump'. When the stadium begins, glide like normal with Dragoon's nose angled up as far as it can go. If you have enough Top Speed and Glide, you should glide OVER (or around) 15000 ft. high AND you should go to the end of the stadium-- it just ends (horizontally-- there are still floors above you) AND they don't even use a fade effect.
-----
Game: Sonic Adventure DX Director's Cut (GCN) *
Glitch: Vanishing Ship
Discoverer: DavidJCobb (ME.)
Character: Tails or Sonic (confirmed with Tails)
Area: The cutscene in which the Egg Carrier changes shape for the first time (after the cutscene in which Sonic and Tails land on the Egg Carrier)
Description: Pause during this cutscene and the ship disappears! Unpause and it reappears.
* I've discovered a LOT of glitches for this one.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Underground Void
Discoverer: DavidJCobb
Character: Sonic
Area: The Sewer (enter 2nd half of Station Square, fall in the hole in the ground)
Description: When you land in the sewer area AS SONIC, you'll see pipes on the wall. Jump on the right pipe. (the one to the right) Then, jump up into the hole you entered this area thru, and Homing-Attack to the right. There are three outcomes if you did this correctly:
1. You go through a/the wall(s) but land back where you started
2. You go through the walls and end up in Big The Cat's part of the sewer
3. You go through the walls, fall into an infinite void, and die.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Infinite Void Death at Emerald Coast Entrance
Discoverer: DavidJCobb
Character: Sonic
Area: Inside the hotel, at the area where the "Get Tails Into Emerald Coast" is preformed
Description: This is a variation of the Tails In Emerald Coast glitch, preformable with Sonic. Go to the corner that Tails would go to when preforming the Tails In Emerald Coast glitch. Now, follow these instructions carefully:
1. This is the corner of two invisible walls. If you move along one wall (Wall A), you'll move towards the non-glitch Emerald Coast entrance. The other wall (Wall B) is perpendicular to Wall A.
2. While staying in the corner, rotate Sonic so that he is facing Wall A.
3. Spin Dash into that part of Wall A. It may take a few tries, but eventually, you'll shoot right through the invisible wall, enter the infinite void, and die.
Additional Notes: Unfortunately, this glitch cannot be used to preform other glitches, as when you Spin Dash through the wall, you have less than a fraction of a second to jump and Homing Attack back through the wall.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Entering Speed Highway Using A Glitch Results In Glitch Death After Level Completion ("ESHUAGRIGDALC" - What a weird phrase 0_o )
Discoverer: DavidJCobb
Character: Sonic
Area: Station Square part 2, near KNUCKLES'S Speed Highway entrance.
Description: First off, open this GameFAQs FAQ (SADXDC Glitches FAQ by RattleMan): db.gamefaqs.com/console/gamecube/fi...e_dx_glitch.txt
Go to the "Tails in the sewer" glitch.
Now, as SONIC, do the first part of the glitch (go through the wall). The MOMENT you are through the wall, Homing Attack towards the inside of KNUCKLES'S Speed Highway entrance. If you do it right, you'll land in the entrance, and Sonic's Speed Highway will load. When you complete the level and return to Station Square, Sonic will fall into an infinite void, die, and respawn on the outside of Knuckles's Speed Highway entrance.
-----
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Shield/InvincibilityLight doesn't follow Character when Digging
Discoverer: DavidJCobb
Character: Knuckles
Area: An Adventure Field with a lot of dig-able areas
Description: As Knuckles, go to an Adventure Field that has a lot of dig-able areas. Now, dig until you get a shield OR Invincibility.
Additional Notes: While you have the shield/invincibility, dig again. The shield/ball-of-light won't follow Knuckles underground.
--------
This is a new one:
Game: Sonic Adventure DX Director's Cut (GCN)
Glitch: Additional Information Discovered About "Tails/Knuckles In Emerald Coast" Glitch
Discoverer of "Tails In Emerald Coast": NOT DAVIDJCOBB
Discoverer of This Additional Information: DAVIDJCOBB
Character: Tails works, but Knuckles is recommended
Description: Emerald Coast is split into TWO maps. Two different maps. If you glitch into the level as Knuckles or Tails, you can make it all the way to part two... But once you enter part two, you will either fall and die while missing a glitch-spring (Tails) or you will bounce on the spring forever (Knuckles) until you get bored, manuever Knuckles, and die... and come back on the spring again. 0_o.
But I've managed to discover this spring's location. As Knuckles, I set the camera to "Free Camera" and looked at the scenery. I saw TWO sets of waters (one higher than the other). The higher set had what appeared to be some kind of rock formation on it, kinda squiggly-shaped. The other had what appeared to be a massive slope with a wall on its side (the side facing me); the other side had a rather large cliff (but this was only near the top of the slope).
Now, I re-entered this level as SONIC and discovered where this area is. When you enter the second part of the level, you will come to a massive set of waterfalls, along with a slope that you can run up (or Spin Dash up-- anyway, this leads to a secret passage). Well, stay off this slope and follow the path, going through the lowest entrance. When you do, you will come to some kind of pond with rock "rafts" and one water-bug-thing enemy.
This is the higher water. How do I know? Unlike in Super Mario 64 (DS or N64), when you view objects from the wrong side in THIS game, you can still see them-- you see the wrong side. Objects are visible from both sides.
Now, follow the track and you will get to a massive slope with water at the bottom. This is the massive slope you saw earlier. So on what side of the slope is the spring?
Well, from the SPRING, the slope appeared to be some kind of cave because, as stated earlier, objects are visible from both sides. So it has to be on the side with the wall. Now, remember the secret passage I told you to avoid? It leads to a series of springs which leads to a tunnel. If you don't jump while in this tunnel, you'll hit the boosters until you come to the corner of the area you're standing in now.
If you look up and behind you, you may see a tunnel in the wall, out of reach. Name that wall "Wall A". Now, look down at the massive slope. The slope has a wall on this side; this is "Wall B". Go to the corner where Walls A and B meet.
Look towards the corner. There is a way to glitch Sonic above this wall but it would take too long to describe. And even if you could do it, you'd never reach the spring. Here's why:
If you look around while on the spring AS KNUCKLES, you'll see that the massive slope is SO FAR AWAY that some of it isn't even loaded, and some of it is covered in a fog effect. Also, you'll find that you are on the same elevation as the water.
So, for Sonic to get there, he'd have to glitch over the wall while still being able to travel a very large distance before hitting the water. This is simply not possible. But, through a series of observations, I have determined the location of this spring.
--------
Game: Super Smash Bros Melee
Discoverer: DavidJCobb
Glitch: Refractive Void
Stage: DK N64
Description: Grab a Cloaking Device and jump as high as you can (without leaving the camera). Once you get as high as you can, pause the game and zoom all the way out. Move the camera below your character, and if your character is high enough, the skysphere won't be refracted. (your character acts like glass, you can see through it; however, if you look through them at the top of the skysphere, you don't see the sphere, you see an infinite void)
Game: Super Smash Bros Melee
Discoverer: DavidJCobb
Glitch: Dedede Clone
Stage: Kirby N64
Description: Sometimes, you may see TWO King Dededes flying around in the background... But in the Kirby games, Dedede is a unique character; there is only one of him.
Game: Super Smash Bros Melee
Discoverer: DavidJCobb
Glitch: Arrows
Stage: Kirby N64
Description: Stand near the flowers on the stage and pause. Rotate and zoom the camera so that it is inside the ground. You should see some white arrows beneath the flowers, each of them pointing to the right.
---------
Game: StarCraft
Confirmed For: Brood War
Discoverer: DavidJCobb
Glitch: Siege Tank Custom Map Glitch
Description:
This is a custom map.
The Siege Tank was placed here when the map was created.
It was placed in SIEGE MODE...
But SIEGE MODE was not researched for this player.
Resulting in this glitch.
Researching SIEGE MODE fixes the glitch.
Additional Information: The glitch is that the button says "Siege Mode" even though the tank is already in Siege Mode
---------
Game: Super Smash Bros. Melee
Discoverer: DavidJCobb
Glitch: Blocky Magnifying Lens
Description: When your character is outside the camera, a magnifying lens may appear (so you can see what your character is doing). While your character is inside this lens, they are blockier than usual. (this was done to save RAM during gameplay)
--------
Site: Yahoo! Finance - Symbol Lookup
Glitch: Beta/Placeholder Ticker Symbol (DUMMY_SYMBOL.CMX)
Discoverer: DavidJCobb
Description:
Search for "SYMBOL" in the Ticker Symbol Lookup page (Yahoo! Finance). One of the results is DUMMY_SYMBOL.CMX
It is a dummy symbol, most likely used a placeholder in a similar manner to MISSINGNO. and the not as well known "Neopets Ghost Account".
---------
Program: SCMDraft 2.0 Beta7.0 (it's a special SC map editor)
Glitch: Terran Civilian Deletion
Discoverer: DavidJCobb
Description: SCMDraft is an AMAZING SC map editor; you can have up to 12 players on a map, you can change their colors... It's easy to use, and when you delete a unit, it shows the unit death sounds and animation... It's a great program.
The glitch is a very minor one; I noticed something odd about the Terran Civilian Deletion/Death, so I took a screenshot; the death sounds and animation for the Terran Marine are used for Civilian.
--------
Program: Microsoft Paint (MSPAINT.EXE)
Glitch: Hidden 10x Zoom
Discoverer: DavidJCobb (me), possibly others
Description:
Sometimes, when you zoom in, you may be at a 10X zoom. However, the only available zooms are 2X, 4X, 6X, and 8X!
To activate this zoom, click the spot shown in the image:
--------
Game: StarCraft Brood War
Glitch: SCV Still Illuminated After Construction
Discoverer: DavidJCobb (me)
Description: While constructing a building, there will be small flashes of light from the SCV's tools, which will illuminate it (and it only). If one of these occurs when a building is finished, the SCV will still be illuminated even after construction and will remain like that until he is moved/killed.
---------
Game: Trace Memory
Glitch: Richard Isn't Solid when Moving
Discoverer: DavidJCobb (me)
Description: When Richard is walking with you in the Cave, you can walk right through him, as if he were a ghost!
----------