onemustfall
Glitch Fanatic
Warned for discussion of Vulgar Material.
100%
Posts: 245
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Post by onemustfall on May 26, 2007 0:47:00 GMT -5
goddang David, you got a lot of glitches. I still need to try and reproduce a super mario 64 glitch that i did once a while back. Thanks Good luck with the glitch reproduction. lol thanks, although i only did this glitch once, and now i can't seem to do it again, like it was a one-time thing. and nice, finding that Diamond/Pearl glitch already.
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Post by DavidJCobb on May 27, 2007 10:54:46 GMT -5
Thanks! I once managed to glitch it in the DP Underground so that I could've exited my Secret Base while facing the wrong way, but I don't know how that happened and haven't been able to reproduce it. (like, the exit was down, I was facing LEFT, and it still thought I had walked through the door)
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Post by DavidJCobb on May 27, 2007 13:44:54 GMT -5
Game: StarCraft Glitch: Non-Standard Small Map Glitch Discoverer: Me, possibly others Requires: SCMDraft or a similar program; any map that is below the lowest standard map size (less than 64x64) Notes: Could technically be considered a hack or cheat Description: I created a 5x5 map and loaded it. I can't order the units to go outside the 5x5 square-- they will stop at the edges of the map. Also, when I move my cursor outside that 5x5 square, along the top border, glitch dirt (which isn't really there) appears, similarly to a hall of mirrors effect. This dirt has fog of war at the bottom even though I used both built-in cheats to remove fog. (black sheep wall ; war aint what it used to be) Plus, moving the minimap cursor (white square) as far to the right as it can possibly go causes it to be cut off; the other half appears on the LEFT border, like in some old NES games where things that went off one side of the screen reappeared on the other side.
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Post by DavidJCobb on May 31, 2007 20:41:27 GMT -5
Who'd've thought I'd find a glitch in a WRISTWATCH?
Watch: Athletic Works AW77004 Glitch: a8:88:88AM Discoverer: Me (DavidJCobb) Description: Hold down the ST/STP. and RESET buttons to toggle the alarm. While holding them, hold MODE. The clock should change to either 88:88:88AM or a8:88:88AM. (or PM) In both instances the glitch occurs because all panels on the 7-segment displays (each digit) are lit up; in the latter case, the leftmost 7-seg-display is missing a panel. Additional Information: The glitch always lights up the AM panel, so if you do the glitch in the afternoon both AM and PM will be lit up. 0_o
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Post by Glitchy on Jun 27, 2007 21:57:01 GMT -5
Who'd've thought I'd find a glitch in a WRISTWATCH? Heh, I think I may have matched that... Car: 2000 Honda Accord LX Glitch: Lock/unlock spasm Discoverer: Malvado(GG) Description: If you rapidly alternate between pressing the 'unlock' and 'lock' buttons on the car's key remote about twenty times, the car will begin to lock and unlock by itself for several minutes. To end the 'spasm', merely do something inside the car such as rolling down a window. 0_o
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Post by DavidJCobb on Jun 28, 2007 11:36:59 GMT -5
Who'd've thought I'd find a glitch in a WRISTWATCH? Heh, I think I may have matched that... Car: 2000 Honda Accord LX Glitch: Lock/unlock spasm Discoverer: Malvado(GG) Description: If you rapidly alternate between pressing the 'unlock' and 'lock' buttons on the car's key remote about twenty times, the car will begin to lock and unlock by itself for several minutes. To end the 'spasm', merely do something inside the car such as rolling down a window. 0_o Ah. Think I know how that works, actually. Y'see, it places all of your actions on a list of things to do, like a queue. It executes these actions in order, but before it executes the next action, it waits for the current one to finish... so the reason that it continues to lock and unlock when you finish pressing the buttons is because it is still executing the items on that queue. Preforming another action probably resets the queue.
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Post by Franklint on Jun 29, 2007 21:58:16 GMT -5
So by that logic, the car should eventually finish locking and unlocking, yes?
Have you tried waiting to see if it stops, Glitchy?
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Post by Glitchy on Jun 29, 2007 22:03:19 GMT -5
Ah. Think I know how that works, actually. Y'see, it places all of your actions on a list of things to do, like a queue. It executes these actions in order, but before it executes the next action, it waits for the current one to finish... so the reason that it continues to lock and unlock when you finish pressing the buttons is because it is still executing the items on that queue. Preforming another action probably resets the queue. This is what I initially thought as well, but the car did it dozens of more times than I hit the button. So by that logic, the car should eventually finish locking and unlocking, yes? Have you tried waiting to see if it stops, Glitchy? I waited for about five minutes or so and it was still going. 0_o
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Post by Franklint on Jun 29, 2007 22:11:45 GMT -5
Wow! That's weird. Perhaps it just gets so overloaded with commands it can't handle it.
Nice discovery.
-Franklint
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Post by DavidJCobb on Jul 11, 2007 13:19:48 GMT -5
Program: Game Maker 7 Glitch: Unable to handle Global Arrays Status: UNCONFIRMED Description: GM7 seems to be unable to handle global arrays, but I can't confirm this because...
Program: Game Maker 7 Glitch: Exits After Script Execution Description: Often, after executing a script, the game will suddenly quit for no reason even if there are actions after the script, and even if you didn't use any return, exit, or game_end() statements.
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onemustfall
Glitch Fanatic
Warned for discussion of Vulgar Material.
100%
Posts: 245
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Post by onemustfall on Jul 11, 2007 19:22:37 GMT -5
wow David, that's kinda wierd. I sometimes mess with game maker, so i might try to see if that's true.
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Post by DavidJCobb on Jul 12, 2007 15:39:15 GMT -5
wow David, that's kinda wierd. I sometimes mess with game maker, so i might try to see if that's true. Yeah, it's also preventing me from testing and debugging a game I'm making for a friend @_@ So, which should I choose? The buggy, broken, hideous monstrocity known as C++... Or the glitchy, inefficient creature we call Game Maker? =_=
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Post by DavidJCobb on Jul 19, 2007 16:18:25 GMT -5
Game: Pokemon Diamond and Pearl Glitch: Excessive RAM Usage Discoverer: Me (DavidJCobb) Description: Go to the lower part of the route that connects Pastoria to Hearthome. Enter the route and get to an area with lots of tall grass and puddles of water. Get on your bike (with the speed set to maximum) and use a Max Repel. Now, keep moving over all the water and grass, and the game should slow down until YOU slow down (or hit a wall OR go to the upper part of the route). Apparently, it has to do with the fact that the game must... FOR THE GRASS: - Wild PKMN Calculations (including the Repel code) - Movement calculations - Weather calculations (rain, thunder)
FOR THE WATER: - Reflection Calculations (remember, this isn't as sprite-based as the last game) - Movement - Weather
All those calculations at once can slow down the game.
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Post by one must fall on Jul 23, 2007 14:06:34 GMT -5
wow David, that's kinda wierd. I sometimes mess with game maker, so i might try to see if that's true. Yeah, it's also preventing me from testing and debugging a game I'm making for a friend @_@ So, which should I choose? The buggy, broken, hideous monstrocity known as C++... Or the glitchy, inefficient creature we call Game Maker? =_= I actually think you should use Dark Basic Pro. it's a helluva lot easier than C/C++ and a lot of people have actually made commercial games with it. and i know im not logged in, i'm just too lazy right now to log in.
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Post by DavidJCobb on Jul 26, 2007 6:45:47 GMT -5
Yeah, it's also preventing me from testing and debugging a game I'm making for a friend @_@ So, which should I choose? The buggy, broken, hideous monstrocity known as C++... Or the glitchy, inefficient creature we call Game Maker? =_= I actually think you should use Dark Basic Pro. it's a helluva lot easier than C/C++ and a lot of people have actually made commercial games with it. and i know im not logged in, i'm just too lazy right now to log in. Actually, I recently started developing the game in JavaScript and it's been working pretty well, but thanks for the suggestion.
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