Post by Franklint on May 29, 2007 9:10:03 GMT -5
Hi guys (I really need to change that greeting to something more original).
I have decided to make a TAS for Toy Story 2, a little-known gem for the N64. If you don't know what a TAS is, here is tasvideos.org definition:
The thread where I originally discussed this is here: tasvideos.org/forum/viewtopic.php?t=5586
I have never done one of these before (as is indicated in the thread) and so the first thing that I'm going to do is to plan out a route and get a map for the first level. I'll let you know when I do that.
This probably doesn't fit in the Pics/Vids section because it doesn't necesarilly pertain to glitches. However, I am hoping to use at least one glitch in the final movie, so that's my excuse.
Y'all should go and check out some other TASes, especially of games that you know, because they are often just incredible.
Cheers,
Franklint
I have decided to make a TAS for Toy Story 2, a little-known gem for the N64. If you don't know what a TAS is, here is tasvideos.org definition:
Tool-assisted speedrun, TAS
A tool-assisted speedrun (short: TAS) is a speedrun that is made with use of tools.
Tools are features that help the playing that are not available in regular playing.
Common examples of tools:
Slow motion, pause, and frame advance
(Never letting the game to go too fast to handle.)
Precise timer
(A frame-by-frame counter of movie length, that helps comparing different paths.)
Re-recording
(Ability to undo unwanted actions and retry.)
Hex-editing
(Copying and editing of input stream segments.)
Autofire
(Also called “turbo”, as found in some game controllers. Automatically repeating pressing of a button.)
Use of all of the aforementioned features is not necessary for a movie to be called tool-assisted. If the movie uses even one of these tools (timer excluded, autofire is disputable), it is a tool-assisted movie and not a regular speedrun.
A tool-assisted speedrun (short: TAS) is a speedrun that is made with use of tools.
Tools are features that help the playing that are not available in regular playing.
Common examples of tools:
Slow motion, pause, and frame advance
(Never letting the game to go too fast to handle.)
Precise timer
(A frame-by-frame counter of movie length, that helps comparing different paths.)
Re-recording
(Ability to undo unwanted actions and retry.)
Hex-editing
(Copying and editing of input stream segments.)
Autofire
(Also called “turbo”, as found in some game controllers. Automatically repeating pressing of a button.)
Use of all of the aforementioned features is not necessary for a movie to be called tool-assisted. If the movie uses even one of these tools (timer excluded, autofire is disputable), it is a tool-assisted movie and not a regular speedrun.
The thread where I originally discussed this is here: tasvideos.org/forum/viewtopic.php?t=5586
I have never done one of these before (as is indicated in the thread) and so the first thing that I'm going to do is to plan out a route and get a map for the first level. I'll let you know when I do that.
This probably doesn't fit in the Pics/Vids section because it doesn't necesarilly pertain to glitches. However, I am hoping to use at least one glitch in the final movie, so that's my excuse.
Y'all should go and check out some other TASes, especially of games that you know, because they are often just incredible.
Cheers,
Franklint